Five-Minute Fillers and Coolers for English Lessons

By Gav & Em

What can you do with five minutes left in an English lesson?

If the main task finishes early, pick a filler that gives learners one more useful turn in English. If you’re ready to finish and the room needs to settle, pick a cooler that lets everyone recall, reflect or leave with something they can use.

Five-minute plan · 1 minute to model · 3 minutes to play or practise · 1 minute to share one answer and close. If you have just one minute, ask for one useful takeaway.

Choose an activity · Games · Quick fillers · Quiet coolers · Download the lesson

What Gav and Em do with spare minutes

In S07E19, Em describes the moment when you’ve done the recap, set the homework and still have time left. She reckons it’s always seven minutes. Gav asks adult learners what they have on their desk that day, meaning the work they still need to do. Em turns that into questions about the next task or the afternoon’s plans. A genuine answer gives the teacher or a partner something to ask about next.

Gav & Em on what to do when a lesson finishes early · S07E19 · Captioned

In S01E45, Gav describes a different kind of finish with children. He returns to the same story at the end of class and starts by asking where they left off. Em calls that a cooler. A familiar ending can help learners settle and gives them a reason to remember what happened last time. Explore the episode on teaching children and teenagers.

Choose a five-minute activity

Board only means learners need no handouts or individual materials. Online, use a shared whiteboard or show the prompts on screen. Use the levels as starting points and adjust the language to fit what the class already knows.

ActivityLevelPurposePrep and materials
Odd one outA1–B1Game · Explain a choiceNone · Board only
Question ladderA2–B2Game · Ask follow-up questionsNone · Board only
Taboo in pairsB1–C1Game · Paraphrase vocabularyUnder one minute · Board only
Alphabet relayA2–B2Game · Retrieve topic vocabularyNone · Board only
What’s next on your desk?A2–C1Filler · Talk about real plansNone · Spoken
One-word changeA2–B2Filler · Notice a change in meaningNone · Board only
Keep one phraseA1–C1Cooler · Retrieve and reuse languageNone · Board only
Two things I rememberA1–B2Cooler · Check recallNone · Board only
One question to carry forwardA2–C1Cooler · Find out what needs another lookNone · Scrap paper or private chat

Games

Four quick games for speaking, follow-up questions or vocabulary recall.

1. Odd one out

A1–B1 · Game · Explain a choice · None · Board only

Write bus / bike / train. Give pairs 30 seconds to choose the odd one out and find a reason. Award a point for any reason that fits, then invite a different answer. For A1, model A bike is different. It has two wheels.

2. Question ladder

A2–B2 · Game · Ask follow-up questions · None · Board only

Write Ask → follow up → react and model a round. A asks about the weekend. B answers. A asks one question about that answer, listens and reacts. Award one point for each of A’s three moves. Switch roles after a minute. For A2, put Where?, Who with? and That sounds fun on the board.

3. Taboo in pairs

B1–C1 · Game · Paraphrase vocabulary · Under one minute · Board only

Choose three familiar items. For each round, ask one learner in every pair to face away from the board. Write the target and one banned clue where the clue-givers can see them. Try deadline with time banned. Model It’s the last day you can send your work. Give 30 seconds to guess. Erase the answer, swap roles and reveal a new word. In a large class, give every pair the same word and play simultaneously.

4. Alphabet relay

A2–B2 · Game · Retrieve topic vocabulary · None · Board only

In S06E06, Em gives Gav a topic and they take turns naming sports or fitness activities for successive letters, starting with aerobics, badminton, cycling. Try it in pairs with language from today. Give a point for each word the pair can explain. Let learners pass on difficult letters and stop when the timer goes. For A2, offer a familiar topic and six easy letters. See how Gav and Em play the alphabet game.

Quick fillers

Two short speaking or language tasks for when the main activity finishes early.

5. What’s next on your desk?

A2–C1 · Filler · Talk about real plans · None · Spoken

Ask What’s the first thing you’ll do after class? or, with business learners, try Gav’s desk question. Give thinking time, then ask pairs to find one detail about each other’s plans. At A2, offer I’m going to …. At B2–C1, ask which task comes first and why.

6. One-word change

A2–B2 · Filler · Notice a change in meaning · None · Board only

Write a sentence from the lesson, such as We could meet on Tuesday. Partners change one word and explain the effect. Try could → should to compare a suggestion with a stronger recommendation. Take two examples and check that the changed sentences still work.

Quiet coolers

Three ways to settle the class, revisit useful language and end the lesson.

7. Keep one phrase

A1–C1 · Cooler · Retrieve and reuse language · None · Board only

Write three useful items from the lesson. Learners pick one, think quietly for a minute and say a fresh sentence to a partner. For A1, keep a sentence frame visible. For C1, ask learners to use the phrase in a situation they expect to face this week.

8. Two things I remember

A1–B2 · Cooler · Check recall · None · Board only

Write One word / one example. Hide the lesson notes for 30 seconds. Learners recall one item and supply an example, then compare and check the notes. Let beginners point to a picture or say a short phrase if a full sentence would get in the way.

9. One question to carry forward

A2–C1 · Cooler · Find out what needs another look · None · Scrap paper or private chat

Ask everyone to finish I can now … with an example and I still want to check … with one question. Model I can suggest a different time. I still want to check how to turn down a suggestion politely. Collect the slips or private messages. Choose one common question to revisit next time. For one-to-one lessons, answer one question together if time allows.

FC1 lesson pack for making and changing plans

A2–B1 · 30 minutes · Pairs or one-to-one. Learners make a suggestion, give a reason and agree an alternative when their first plan changes. The lesson uses Odd one out and Question ladder for practice, then Keep one phrase to finish. Use the complete lesson or lift any of the three five-minute stages.

Download FC1 (PDF) · Teacher plan and printable learner page. You can also copy the prompts to the board.

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